“Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theater.” – Andy Serkis
Since the first game developed in the 1950s, gaming has become one of the most profitable entertainment channels in the world. Besides movies, music, and other popular art forms, gaming is also an important medium of entertainment. Games like Super Mario World and Sonic the Hedgehog are evergreen having spent our childhood playing these games and are still viewed as a favorite pastime for children.
Why do people game? To get relief, to enjoy and have fun! And it’s evolving, from computer to consoles, to mobile games and now AR/VR-based games. It has grown to be a widely recognized part of our cultural landscape. This is why it’s a great idea to take a glimpse of the evolution of gaming and get a sneak peek of the future of this industry.
The early years of the video game: The first ever successful example of the video game was developed by Dr. Edward Uhler Condon at the New York World’s fair in 1940. This game was based on an ancient mathematical game of Nim. More than 50, 000 were reported to have been playing the game during the 6 months time period when it was on display becoming a major runaway success.
Nearly a decade later, Ralph Baer, a German-born American inventor, known as the father of video games developed the first commercially successful game, “Brown Box”, in 1967. He had used the concept of hooking up an electronic game system to a television set which resulted in a generation of gamers hooked to their TV sets in the sofas.
Atari, Competition and Arcade gaming: Before the successful commercial Atari was developed, in 1958 the first interactive video game, Tennis for Two was developed by the American physicist, William Higinbotham. Spacewar is among the first successful computer-based game developed in the 1960s.
With the coming of Atari (developed by Nolan Bushnell) in 1972, the nature of games saw a great change and it set a benchmark in the gaming community. Gamers were seriously engaged in competitions to score the highest in games. Atari not only brought about a change in the gaming community but also in the gaming industry. Between 1972 and 1985, more than 15 companies began to develop video games for their expanding target audience. From Atari, Pong was developed, which was a better version of the former.
The years of crucial development: To support the hot craze of Atari competitions, many restaurant chains in the U.S. started to install video games. Players still didn’t know about multiplayer gaming where they could compete directly with other players on the same screen.
The first example of this multiplayer gaming was “Empire” in 1973 – a strategic turn-based game for up to eight players. This was developed by PLATO (Programmed Logic for Automatic Teaching Operation), one of the first generalized computer-based teaching systems. According to the data collected from PLATO, it was reported that users had spent about 300,000 hours playing Empire between 1978 and 1985. The real revolution though in multiplayer gaming was seen with the introduction of LAN and Internet. Gaming community achieved the next level of engagement, as it allowed players to compete and interact with different computers resulting in improved social aspects.
In 1977 when Atari 2600 was released, players got the experience of home consoles. This development opened the gaming industry to a wider community, and not only the younger generation but also the older generation got engaged in playing the game. Though the home consoles had opened doors to a wider gaming community, but still due to its cost, it was still not affordable to a lot of people interested in gaming. During the period, play stations were already in use but home consoles became more comfortable to the target audience.
When Nintendo brought Game Boy to the market in 1989, video games became more portable in nature. It was handheld and attracted a lot of players. Till date, Nintendo has sold more than 400 million portables. The demand for games started increasing in the market as it attracted both the newer and older generations.
Video Gaming vs. App gaming: In 1993, Arcades were viewed as the forefront of the gaming industry. Some of the best console games such as “Street Fighter II” “Teenage Mutant Ninja Turtles: Turtles in Time”, began as arcade games. But when the computer started becoming common, and also with the advent of the internet, video games started becoming obsolete. The main reason behind it was the rise in the cost. But did it mean that players stopped playing? No. This demand for games from the gaming community gave rise to App gaming, in early 2000. App gaming widened the gaming community and games were easily accessible and also portable. With the coming of the App store, games like Angry Birds and Farmville became more familiar with the gaming community. Through social media channels, the games could now go viral and also increased their reach.
Online Gaming: The biggest impact of technology on the gaming industry is Online Gaming. While back in 1993, gaming was more of a ‘solitary activity’. Even with multiplayer gaming, it was not that easy to compete with millions of players at a time. But now it’s possible to compete with many gamers at the same time from the comfort of the living room.
With the evolution of MMORPG (Massively Multiplayer Online Role Playing Game), online gaming has become a totally different experience today. Gamers can compete with other gamers irrespective of their geographical location. World of Warcraft, an unrivaled champion in this field has about 8 million subscribers, which means all these 8 million people are connected to each other through an online camaraderie.
Not only this, there are also many online forums for gamers and in their communities, they discuss games they like and post reviews about newly launched games. One can also enjoy a game of slots with a person sitting in another corner of the world using sites such as All Slots Casino which we thought to be the impossible thing a few decades back.
AR gaming: With the rapid advancement of technology, now we stand in an era where AR gaming is no longer a myth, but a true possibility. And with Pokémon Go, it is pretty clear to all of us. With the introduction of AR in gaming, the entire process has become more interactive and lively. The demons you used to fight with can now become alive and you can feel as if they are talking with you.
Devices like PlayStation and Wii offer interesting augmented games, where players can actually take part in the game and use their physical actions to control the movements and actions in the game. Augmented Reality is mostly applicable till now in sports games and shooting or fighting games.
Augmented Reality and Virtual Reality have given a gala time for the game developers and they enjoy developing each game which is full of fun. And many researchers have already predicted that AR and VR are the true future of gaming industry.
AugRay has many AR gaming solutions which take away all the pain of creating AR games and keeping them updated for the fickle millennials.
In reality, a lot has changed over the last two decades in the gaming industry. With the changing of technology, gaming has changed accordingly, and with every change, there are always new things to wow the gamers. With online gaming coming into being, the gaming community has become a social world itself. Mobile games and online gaming has brought a big leap in this industry, and now with AR and VR, this industry can soar much higher.
Contact AugRay today at email@example.com to build your own AR game.